The following are the beginning skills you create your
character with. You have 40 points to spread among these
nine skills. Career skills cannot exceed the level of your
special ability skill. No skill may exceed the level of the
stat it is associated with.
Special
Ability: Medical Tech
The skill used to perform major surgery and
medical repairs. MedTech section coming with more info.
Career Skills:
Awareness/Notice (INT) (1) : The trained
ability to spot clues, shadowers, and events. At 2 you'll
notice scraps of paper, doors left ajar, and obvious
expressions. At 8 you're a super sleuth of Columbo
caliber. At 10, you're Sherlock Holmes. Player Skill in
FFRP.
Human Perception (EMP) (1): The skill of
detecting emotional clues from others. At level 2 you can
usually tell when you're not getting the whole truth, at
level 6 you can detect subtle evasions and mood swings,
at level 8 you can usually tell what is being hidden in a
general way. Player Skill in FFRP.
Education/General Knowledge (INT) (4): See
Business Education Pack. Your formal schooling. You must
expend 4 Skill Points for every level of education.
Library Search (INT) (1): The skill of using
compiled information souces to find facts. At 2 you can
use most simple databases, at 6 you can access the
Library Congress, at 9 you can figure out almost any
public database and find obscure facts.
Basic Tech (TECH) (2): The required skills for
building and repairing simple mechanical and electronic
devices. Level 3 can repair basic wiring and do minor car
repairs, etc, level 6 can repair stereos and TVs or
rebuild an engine, etc, level 9 can build a computer from
scratch, put together a race car engine, or maintain
industrial machinery. Basic Tech does not cover aircraft,
AVs, cryotanks, cyberdecks, cyberware or complex
electronics.
Cryotank Operation (TECH) (1): The skill
required to operate, repair, and maintain life suspension
and body chilling devices. Minimum skill of level 4
required to chill healthy person, minimum level 6 for
wounded.
Pharmaceuticals (TECH) (2): The skill of
designing and manufacturing drugs and medicines. Requires
minimum of level 4 in Chemistry. Level 4 can make
aspirin, level 6 can make hallucinogenics or antibiotics,
level 9 can build designer drugs. For biological or viral
pharmeceuticals you must have a level 4 or higher in
Genetics or Microbiology.
Diagnose Illness (INT) (1): Clinical dianosis
of symptoms and medical problems. At level 3 you can
recognize common conditions and treat simple ones, at
level 6 you can recognize most conditions and treat
common ones, at level 9 other doctors come to you for a
diagnosis.
Science (INT) (1): Zoology
For more information please see Skills.
Optional Education
Pack: The Medical Sciences Education Pack is
available for the career skills of your medtech. This pack
is based on the assumption that the character has attended a
medical or nursing school, college, or university, majoring
in Medical Sciences. You cannot take a higher education pack
than your INT stat. The number of career skill points and
pickup skill points (yes, you must spend both since you are
assumed to have had little time for extracurricular skill
pickup) spent to acquire that level is indicated following
the degree. The level of each skill is indicated following
the skill.
Education Packs are an extremely generous way to pack
your character with skills, based on the assumption that
while in school you spent all your time learning and
therefore got, hello, an education. Remember that you
can't level higher than the stat associated with any skill
or higher in a career skill than your Special Ability
level.
Associate of Medical Sciences (9, 12)
[Position limit: Patchman/Nurse/Corpsman]
[Minimum Age: 24 - INT]
Education/General
Knowledge (INT) (3) -- You have an AS in
medical sciences with the following skills:
Bachelor of Medical Sciences (15, 16)
[Position limit: Bad RipperDoc/Nurse
Practitioner] [Minimum Age: 26- INT]
Education/General
Knowledge (INT) (4) -- You have an BS in
medical sciences with the following skills:
Doctorate of Medical Sciences (25, 24)
[Position limit: Physician] [Minimum Age:
29 - INT]
Education/General
Knowledge (INT) (6) -- You have an MD or DO in
medical sciences with the following skills:
Specialist of Medical Sciences (30, 28)
[Position limit: Specialist] [Minimum
Age: 30 - INT]
Education/General
Knowledge (INT) (7) -- You have an MD or DO in
medical sciences and post-graduate studies with the
following skills:
- Reading/Writing
(INT) (7)
- Math (INT) (7)
- History (INT)
(6)
- Social Science
(specify) (INT) (4)
- Know Language
(specify) (INT) (3)
- Physical Education
Electives (specify) (REF) (4 pts)
- Elective
Skills (specify) (4 pts)
- Biology (INT)
(7)
- Anatomy (INT)
(7)
- Chemistry (INT)
(5)
- Library
Search (INT) (7)
- Diagnose
Illness (INT) (7)
- Surgery (REF)
(7)
- Pharmeceuticals
(TECH) (4)
- Field Medicine
(TECH) (7)
- Cryotank
Operation (TECH) (7)
- Cybertech (TECH)
(4)
- Basic
Tech (TECH) (4)
- Interrogation
(COOL) (4)
- Human
Perception (EMP) (4)
- Teach (INT)
(7)
- Specialization (INT) (7) -- Choose a specialty,
either medical (dermatology, pediatrics, obstetrics,
proctology, immunology, pharmacology, neurology, etc),
surgical (trauma surgery, brain surgery, plastic
surgery, etc.), or research (pharmaceuticals,
cybernetics, biological weapons, etc).
For more informations see Education
Packs.
Playing the MedTechie in
FFRP:
MedTechs are often as combat-hardened as the
solo, seeing death and danger every day. However, they
are often more aware of the humanity of people than the
average cyberpunk, and can be motivated by a genuine
concern for their patients. It is recommended that a
MedTech pick up skills in Cybertech
if they want to make money. I would recommend that
MedTechs also familiarize themselves with the Ware
Guide, including surgical codes. I'm working on
getting a MedTech Player Guide up that will include
specific information on drugs and medical proceedure in
2020.
Earnings:
Patchman
|
Medical Technician
|
RipperDoc
|
Trauma Team
|
Physician
|
Specialist
|
1,600/month
|
3,000/month
|
5,000/month
|
7,000/month
|
10,000/month
|
15,000/month
|
|